2#include <meteorutils/rect.h>
3#include <entities/spatial.h>
27 inline void setActive(
bool active) { active = active; }
Camera entity uses provides camera like functionlity to manage world view.
Definition camera.h:10
bool isActive()
Definition camera.h:36
void setActive(bool active)
Sets the Camera active status.
Definition camera.h:27
MCamera(SVector2 position, uint8_t sortingOrder)
Constructor.
MCamera()
default Constructor
Definition camera.h:17
uint8_t getSortingOrder()
Definition camera.h:40
bool isInsideBounds(SVector2 position)
Checks if a provided position within camera bounds.
Spatial Entity is the base entity for all types present in scene. This entity keeps track of spatial ...
Definition spatial.h:15
A structure representing a 2D Vector.
Definition vector2d.h:11