Meteor2D  dev internal
Meteor is a lightweight 2D game engine.
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Meteor 2D

Meteor is a lightweight 2D game engine designed for simplicity and flexibility in C++. Built on top of SDL (Simple DirectMedia Layer), it provides a clean and intuitive API for game development.

Meteor wip

Features

  • Simple API: Get started quickly with an easy-to-use C++ API.
  • Extensible: Customize Meteor2D to the needs of your project.
  • Lightweight: Focus on essential features for nimble game development.

Getting Started

  1. Clone the repository:

    git clone https://github.com/vishnurajendran/Meteor2D.git
  2. Include the Meteor header in your C++ project.
  3. Implement your application class by inheriting from meteor::Application and defining the necessary methods.

Disclaimer

  • C++20 features are utilized in the development of this project.
  • This project is developed using Visual Studio 2019.
  • The Meteor 2D Game Engine has been primarily developed and tested on the Windows operating system.

Please note that while efforts are made to maintain cross-platform compatibility, the current focus and testing have been on the Windows platform.

TODO

Core

  • [x] Application and Engine Loop.
  • [x] Basic Logging.
  • [x] Entities.
  • [x] Spatial Entity.
  • [x] Renderer and RenderCommands.
  • [x] Sprites.
  • [x] SpriteSheet Animation.
  • [ ] Input System.
    • [x] Keyboard Inputs.
    • [ ] Mouse Inputs (Parked until UI implementation).
  • [x] Scene Serialization.
  • [x] Audio.
  • [ ] UI System.
    • [ ] UI Elements.
    • [ ] UI Events.
    • [ ] UI serialisation.
  • [ ] Gizmos.
  • [ ] 2D Physics.

QoL

  • [ ] Create a sample game using Meteor.
  • [ ] Improve documentation on advanced features.

Planned

  • [ ] Meteorite Editor.

License

Meteor is released under the [MIT License](LICENSE).