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Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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AudioEngine wraps the core audio-engine. Contains helper method to load AudioClip from instance. More...
#include <audioengine.h>

Static Public Member Functions | |
| static bool | Initialise () |
| Initialise the engine. | |
| static MAudioClip * | getClip (std::string clipPath) |
| Load a clip from disk. | |
| static void | cleanup () |
| Performs cleanup of the audio engine. | |
Additional Inherited Members | |
Public Member Functions inherited from meteor::MEntity | |
| virtual bool | equals (MEntity *other) |
| Checks equality between two entities. | |
| std::string | getName () |
| void | setName (std::string name) |
| Sets name of entity. | |
| virtual std::string | toString () |
| Get this object as a string. | |
Protected Attributes inherited from meteor::MEntity | |
| std::string | name |
AudioEngine wraps the core audio-engine. Contains helper method to load AudioClip from instance.
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static |
Load a clip from disk.
| clipPath | path in disk to audio clip file. |
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static |
Initialise the engine.