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Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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This is the complete list of members for meteor::MRenderQueue, including all inherited members.
| equals(MEntity *other) | meteor::MEntity | virtual |
| getName() | meteor::MEntity | inline |
| getQueue() (defined in meteor::MRenderQueue) | meteor::MRenderQueue | static |
| hasNext(ERenderLayer layer) (defined in meteor::MRenderQueue) | meteor::MRenderQueue | |
| MRenderQueue() (defined in meteor::MRenderQueue) | meteor::MRenderQueue | inline |
| name (defined in meteor::MEntity) | meteor::MEntity | protected |
| next(ERenderLayer layer) (defined in meteor::MRenderQueue) | meteor::MRenderQueue | |
| prepare() (defined in meteor::MRenderQueue) | meteor::MRenderQueue | |
| setName(std::string name) | meteor::MEntity | inline |
| submit(MRenderCommand *cmd) (defined in meteor::MRenderQueue) | meteor::MRenderQueue | |
| toString() | meteor::MEntity | virtual |
| ~MRenderQueue() (defined in meteor::MRenderQueue) | meteor::MRenderQueue |