Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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Maintains a sorted queue of all render commands submitted for rendering. More...
#include <renderqueue.h>
Public Member Functions | |
void | submit (MRenderCommand *cmd) |
bool | hasNext (ERenderLayer layer) |
void | prepare () |
MRenderCommand * | next (ERenderLayer layer) |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Static Public Member Functions | |
static MRenderQueue * | getQueue () |
Additional Inherited Members | |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
Maintains a sorted queue of all render commands submitted for rendering.