![]() |
Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
|
Maintains a sorted queue of all render commands submitted for rendering. More...
#include <renderqueue.h>

Public Member Functions | |
| void | submit (MRenderCommand *cmd) |
| bool | hasNext (ERenderLayer layer) |
| void | prepare () |
| MRenderCommand * | next (ERenderLayer layer) |
Public Member Functions inherited from meteor::MEntity | |
| virtual bool | equals (MEntity *other) |
| Checks equality between two entities. | |
| std::string | getName () |
| void | setName (std::string name) |
| Sets name of entity. | |
| virtual std::string | toString () |
| Get this object as a string. | |
Static Public Member Functions | |
| static MRenderQueue * | getQueue () |
Additional Inherited Members | |
Protected Attributes inherited from meteor::MEntity | |
| std::string | name |
Maintains a sorted queue of all render commands submitted for rendering.