Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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renderqueue.h
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#pragma once
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#include<iostream>
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#include<vector>
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#include <entities/entity.h>
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#include<rendering/rendercommand.h>
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namespace
meteor {
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class
MRenderQueue
:
public
MEntity
{
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public
:
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MRenderQueue
() : worldQueue{}, uiQueue{}, debugQueue{} {}
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~MRenderQueue
();
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void
submit(
MRenderCommand
* cmd);
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bool
hasNext(ERenderLayer layer);
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void
prepare();
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MRenderCommand
* next(ERenderLayer layer);
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static
MRenderQueue
* getQueue();
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private
:
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std::vector<MRenderCommand*> worldQueue;
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std::vector<MRenderCommand*> uiQueue;
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std::vector<MRenderCommand*> debugQueue;
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static
MRenderQueue
* activeQueue;
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};
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}
meteor::MEntity
An Entity is the base class for all data and behaviour oriented objects in meteor....
Definition
entity.h:9
meteor::MRenderCommand
RenderCommand are responsible for rendering visuals to the screen.
Definition
rendercommand.h:10
meteor::MRenderQueue
Maintains a sorted queue of all render commands submitted for rendering.
Definition
renderqueue.h:11
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Meteor2D
Meteor2D
Engine
include
rendering
renderqueue.h
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