Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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RenderCommand are responsible for rendering visuals to the screen. More...
#include <rendercommand.h>
Public Member Functions | |
MRenderCommand (ERenderLayer layer, uint8_t sortingOrder) | |
ERenderLayer | getLayer () |
uint8_t | getSortingOrder () |
void | setRenderCore (SDL_Renderer *rendererCore) |
virtual void | render () |
virtual bool | isValid () |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Protected Attributes | |
SDL_Renderer * | renderCore = NULL |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
RenderCommand are responsible for rendering visuals to the screen.
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inlinevirtual |
Reimplemented in meteor::MTexRenderCmd.
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inlinevirtual |
Reimplemented in meteor::MTexRenderCmd.