12 SDL_Renderer* renderCore = NULL;
14 MRenderCommand(ERenderLayer layer, uint8_t sortingOrder) { this->layer = layer; this->sortingOrder = sortingOrder; }
15 inline ERenderLayer getLayer() {
return layer; }
16 inline uint8_t getSortingOrder() {
return sortingOrder; }
17 inline void setRenderCore(SDL_Renderer* rendererCore) { this->renderCore = rendererCore; }
18 virtual void render() {};
19 virtual bool isValid() {
return true; }