Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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This class handles time function. More...
#include <time.h>
Static Public Member Functions | |
static void | updateTime () |
updates internal timer | |
static double | getDeltaTime () |
returns the time between last and last-to-last frame. | |
static int | getFrameTime () |
static float | getTimeScale () |
static void | setTimeScale (float val) |
set time scale. | |
Additional Inherited Members | |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
This class handles time function.
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inlinestatic |
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inlinestatic |
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inlinestatic |
set time scale.
val |