Meteor2D  dev internal
Meteor is a lightweight 2D game engine.
Loading...
Searching...
No Matches
spritedeserializer.h
1#pragma once
2#pragma once
3#include <sceneserialization/scene_entity_type_deserializer.h>
4#include <sceneserialization/scene_entity_typemap.h>
5
6namespace meteor {
11 public:
12 virtual MSpatialEntity* deserialize(pugi::xml_node* node) override;
13 private:
14 const std::string SPRITE_SRC = "src";
15 const std::string LAYER_SRC = "layer";
16 const std::string SORTINGORDER_SRC = "sortingOrder";
17 static const bool registered;
18 };
19}
Base class for Scene Enity Derserializers.
Definition scene_entity_type_deserializer.h:10
Spatial Entity is the base entity for all types present in scene. This entity keeps track of spatial ...
Definition spatial.h:15
Desrializer for Sprite2D.
Definition spritedeserializer.h:10