3#include <sceneserialization/scene_entity_type_deserializer.h>
4#include <sceneserialization/scene_entity_typemap.h>
12 virtual MSpatialEntity* deserialize(pugi::xml_node* node)
override;
14 const std::string SPRITE_SRC =
"src";
15 const std::string LAYER_SRC =
"layer";
16 const std::string SORTINGORDER_SRC =
"sortingOrder";
17 static const bool registered;
Base class for Scene Enity Derserializers.
Definition scene_entity_type_deserializer.h:10
Spatial Entity is the base entity for all types present in scene. This entity keeps track of spatial ...
Definition spatial.h:15
Desrializer for Sprite2D.
Definition spritedeserializer.h:10