Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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A Stack maintining all Cameras currently avaialble in scene. CameraStack sorts all Cameras in ascending order. More...
#include <camerastack.h>
Static Public Member Functions | |
static bool | hasActiveCamera () |
static MCamera * | getActiveCamera () |
static void | registerToStack (MCamera *camera) |
Register a camera to the stack. | |
static void | removeFromStack (MCamera *camera) |
Remove a Camera from the stack. | |
Additional Inherited Members | |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
A Stack maintining all Cameras currently avaialble in scene. CameraStack sorts all Cameras in ascending order.
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static |