3#include <camera/camera.h>
18 static MCamera* getActiveCamera();
28 static std::vector<MCamera*> cameraStack;
31 static void updateStack();
Camera entity uses provides camera like functionlity to manage world view.
Definition camera.h:10
A Stack maintining all Cameras currently avaialble in scene. CameraStack sorts all Cameras in ascendi...
Definition camerastack.h:9
static bool hasActiveCamera()
static void registerToStack(MCamera *camera)
Register a camera to the stack.
static void removeFromStack(MCamera *camera)
Remove a Camera from the stack.
An Entity is the base class for all data and behaviour oriented objects in meteor....
Definition entity.h:9