Meteor2D  dev internal
Meteor is a lightweight 2D game engine.
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meteor::MRenderer Class Reference

Renderer handles all render related tasks in meteor. Renderer uses the render-queue to render each command in-order. More...

#include <renderer.h>

Inheritance diagram for meteor::MRenderer:

Public Member Functions

 MRenderer (MRenderQueue *queue, SDL_Renderer *rendererCore)
 
void setLogicalSize (size_t width, size_t height)
 
void renderAll ()
 
- Public Member Functions inherited from meteor::MEntity
virtual bool equals (MEntity *other)
 Checks equality between two entities.
 
std::string getName ()
 
void setName (std::string name)
 Sets name of entity.
 
virtual std::string toString ()
 Get this object as a string.
 

Additional Inherited Members

- Protected Attributes inherited from meteor::MEntity
std::string name
 

Detailed Description

Renderer handles all render related tasks in meteor. Renderer uses the render-queue to render each command in-order.