Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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Renderer handles all render related tasks in meteor. Renderer uses the render-queue to render each command in-order. More...
#include <renderer.h>
Public Member Functions | |
MRenderer (MRenderQueue *queue, SDL_Renderer *rendererCore) | |
void | setLogicalSize (size_t width, size_t height) |
void | renderAll () |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Additional Inherited Members | |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
Renderer handles all render related tasks in meteor. Renderer uses the render-queue to render each command in-order.