3#include <2d/animationmap.h>
4#include <audio/audioclip.h>
5#include <pugixml/pugixml.hpp>
61 std::map<std::string, MTexture*> texMap;
62 std::map<std::string, MAnimationMap*> animMap;
63 std::map<std::string, pugi::xml_document*> xmlMap;
64 std::map<std::string, MAudioClip*> audioMap;
68 pugi::xml_document* getXmlDocument(std::string path);
This class holds the relationship between SpriteSheets and Animation name. Needs to be created using ...
Definition animationmap.h:10
AssetManager handles asset loads and cleanup. AssetManager maintains references to loaded asset,...
Definition assetmanager.h:13
MTexture * getTexture(std::string path, bool relative=true)
Gets a Texture reference loaded from provided disk path.
MAudioClip * getAudioClip(std::string path, bool relative=true)
Gets a AudioClip reference loaded from provided disk path.
void cleanup()
cleans up all cached assets in memory, IMP: DO NOT CALL!!
MAnimationMap * getAnimationMap(std::string path, bool relative=true)
Gets a AnimationMap reference loaded from provided disk path.
static MAssetManager * getInstance()
Gets singleton instance to AssetManager.
pugi::xml_document * getUIDefinition(std::string path, bool relative=true)
Gets a XmlDocument reference loaded from provided disk path.
pugi::xml_document * getSceneDefinition(std::string path, bool relative=true)
Gets a XmlDocument reference loaded from provided disk path.
AudioClip is the instance of a audio clip file, this class holds. This class holds basic information ...
Definition audioclip.h:16
An Entity is the base class for all data and behaviour oriented objects in meteor....
Definition entity.h:9
This class holds an image that can be rendererd to the screen.
Definition texture.h:12