Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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This class holds an image that can be rendererd to the screen. More...
#include <texture.h>
Public Member Functions | |
MTexture (std::string path) | |
Constructor. | |
std::string | getSrcPath () |
Gets the img source path in disk. | |
SDL_Texture * | getCoreTexture () |
get the internal SDL Texture implementation | |
SVector2 | getSize () |
returns the size of Texture in pixel | |
bool | valid () |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Static Public Member Functions | |
static bool | initialiseTextureLoader () |
Initialised the SDL texture loader DO NOT TOUCH or INVOKE!! | |
static void | setGenerationRenderer (MRenderer *renderer) |
Sets the internal renderer used for texture generation. DO NOT TOUCH or INVOKE!! | |
Additional Inherited Members | |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
This class holds an image that can be rendererd to the screen.
meteor::MTexture::MTexture | ( | std::string | path | ) |
Constructor.
path | Texture file path |
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inline |
get the internal SDL Texture implementation
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inline |
returns the size of Texture in pixel
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inline |
Gets the img source path in disk.
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static |
Initialised the SDL texture loader DO NOT TOUCH or INVOKE!!
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inlinestatic |
Sets the internal renderer used for texture generation. DO NOT TOUCH or INVOKE!!
renderer |
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inline |