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Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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Manages Scene loads and unloads. More...
#include <scenemanager.h>

Static Public Member Functions | |
| static void | initialise () |
| Initialises the SceneManager. | |
| static bool | loadEmptyScene () |
| Loads an empty scene. | |
| static bool | loadScene (std::string path) |
| Loads a scene from an scene definition file. | |
| static bool | closeActiveScene () |
| Closes the current active scene. | |
| static void | update (float deltaTime) |
| Updates current active scene. | |
| static MScene * | getActiveScene () |
| Returns current active scene. | |
Additional Inherited Members | |
Public Member Functions inherited from meteor::MEntity | |
| virtual bool | equals (MEntity *other) |
| Checks equality between two entities. | |
| std::string | getName () |
| void | setName (std::string name) |
| Sets name of entity. | |
| virtual std::string | toString () |
| Get this object as a string. | |
Protected Attributes inherited from meteor::MEntity | |
| std::string | name |
Manages Scene loads and unloads.