Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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This class is responsible for opening a Window target for rendering. More...
#include <window.h>
Public Member Functions | |
MWindow (SWindowProperties properties) | |
void | update () |
void | pollEvents () |
void | clear () |
bool | hasQuit () |
void | close () |
void | setLogicalResolution (size_t width, size_t height) |
MRenderQueue * | getRenderQueue () |
void | delay (int delay) |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Additional Inherited Members | |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
This class is responsible for opening a Window target for rendering.