Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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Application acts as the entry-point to the game. More...
#include <Application.h>
Public Member Functions | |
virtual std::string | getName ()=0 |
Gets name of application. | |
virtual void | onStart ()=0 |
Invoked when application starts. | |
virtual void | onUpdate (float deltaTime)=0 |
Invoked once per frame. | |
virtual void | onQuit ()=0 |
Invoked when application quits. | |
bool | hasQuit () |
void | quit () |
Quits the application. | |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Additional Inherited Members | |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
Application acts as the entry-point to the game.
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pure virtual |
Gets name of application.
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inline |
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pure virtual |
Invoked once per frame.
deltaTime | time difference last and last-to-last frame. |