Meteor2D
dev internal
Meteor is a lightweight 2D game engine.
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Animation entity provides sprite - sheet based animation system to meteor. More...
#include <animation.h>
Public Member Functions | |
MAnimation (std::string mapFile, int fps, ERenderLayer layer, uint8_t sortingOrder) | |
Constructor for Animation. | |
void | onUpdate (float deltaTime) override |
void | setFPS (int fps) |
set the frame-rate of the fps playback | |
void | play (std::string name, bool looped) |
Plays a specific animation. | |
void | resume () |
Resumes a stopped animation. | |
void | stop () |
Stops animation playback. | |
Public Member Functions inherited from meteor::MSpatialEntity | |
MSpatialEntity () | |
Default constructor, instantiates at root level. | |
MSpatialEntity (MSpatialEntity *parent) | |
Parameterised constructor. | |
SVector2 | getPosition () |
SVector2 | getLocalPosition () |
void | setLocalPosition (float x, float y) |
Sets local position of the entity. | |
void | setLocalPosition (SVector2 pos) |
Sets local position of the entity. | |
float | getRotation () |
float | getLocalRotation () |
void | setLocalRotation (float localRotation) |
Sets local rotation of the entity in x-axis. | |
SVector2 | getLocalScale () |
void | setLocalScale (float x, float y) |
Sets local scale. | |
void | setLocalScale (SVector2 scale) |
brief Sets local scale | |
MSpatialEntity * | getParent () |
std::vector< MSpatialEntity * > * | getChildren () |
void | addChild (MSpatialEntity *entity) |
Adds a child to this entity. | |
void | removeChild (MSpatialEntity *entity) |
Remove a child from this entity. | |
template<typename T > | |
T * | find (std::string name) |
Recursively searches for a SpatialEntity within this sub-tree. | |
virtual void | onStart () |
virtual void | onExit () |
Public Member Functions inherited from meteor::MEntity | |
virtual bool | equals (MEntity *other) |
Checks equality between two entities. | |
std::string | getName () |
void | setName (std::string name) |
Sets name of entity. | |
virtual std::string | toString () |
Get this object as a string. | |
Additional Inherited Members | |
Protected Member Functions inherited from meteor::MSpatialEntity | |
void | updatePositions () |
void | updateRotations () |
void | updateScale () |
void | updateChildren (float deltaTime) |
Protected Attributes inherited from meteor::MSpatialEntity | |
SVector2 | localPosition |
SVector2 | localScale |
SVector2 | position |
float | rotation |
float | localRotation |
MSpatialEntity * | parent = NULL |
std::vector< MSpatialEntity * > * | children = NULL |
Protected Attributes inherited from meteor::MEntity | |
std::string | name |
Animation entity provides sprite - sheet based animation system to meteor.
meteor::MAnimation::MAnimation | ( | std::string | mapFile, |
int | fps, | ||
ERenderLayer | layer, | ||
uint8_t | sortingOrder ) |
Constructor for Animation.
mapFile | relative path to the .anim file, will evaluate to resS\anim\<mapFile> |
fps | the frame-rate of the animation playback. |
layer | layer for rendering |
sortingOrder | sorting order in render layer. |
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overridevirtual |
Reimplemented from meteor::MSpatialEntity.
void meteor::MAnimation::play | ( | std::string | name, |
bool | looped ) |
Plays a specific animation.
name | animation clip name |
looped | set to true if the animation needs to be looping |
void meteor::MAnimation::setFPS | ( | int | fps | ) |
set the frame-rate of the fps playback
fps |