4#include <scenemanagement/scene.h>
37 static MScene* activeScene;
An Entity is the base class for all data and behaviour oriented objects in meteor....
Definition entity.h:9
A scene holds a collection of spatial entity for a specific level.
Definition scene.h:10
Manages Scene loads and unloads.
Definition scenemanager.h:10
static void update(float deltaTime)
Updates current active scene.
static bool loadScene(std::string path)
Loads a scene from an scene definition file.
static MScene * getActiveScene()
Returns current active scene.
Definition scenemanager.h:35
static void initialise()
Initialises the SceneManager.
static bool loadEmptyScene()
Loads an empty scene.
static bool closeActiveScene()
Closes the current active scene.